+Pro/SURFACE Level 3 Workshop
Course Duration: 16 Hours
Tuition: $1200.00 US Cost of this course
is negotiable with more than one student enrollment.
Overview: This course is highly customizable
and is usually administered One on One. This workshop is recommended to
those looking to get to
a higher level of Pro/SURFACE understanding and for those wishing
to go on to our most popular Level 7 ISDX
This class is perfect for Product Design Engineers who already maintain
a high level of surfacing understanding but want to punch themselves to
the next level. This class focus is on capturing form and many of the
amazing unused tools within Pro/SURFACE.
Prerequisite: 'Level 2 Workshop' or serious
prior use of Pro/SURFACE (this course is next after our Level 2 Workshop)
- Learn to eliminate isoparms/isolines
- Learn to take advantage of isoparms/isolines with respect to striation
or flow of a surface.
- learn about tangency issues in-depth using examples of difficult surface
anomalies with control points with and without.
- Learn advanced details of Variable Sweep surfacing techniques problems.
Discuss with examples to maintaining draft using sweep functions.
- Learn techniques for capturing form by looking at various foam model
evaluation process and offer several starting examples on how to initiate
the surface modeling process
- Building surfaces from graph features
- Alternate surface creation techniques from more robust curves. Introduce
to 3d bounding box or Lattice structures.
- Create ridiculously robust models utilizing lattice structures. Discuss
incorporating handles for further control and understanding over surfaces
that look at those curves.
- Students can if interested explore curvature continuity (G2) and multiple
plan of attack by looking at existing products. Yes, Pro/SURFACE can
do curvature continuous G2 curves and surfaces.
- We supplement this training with technique utilized by Alias style
techniques utilized in the automotive industry.
- Hands on efforts through as many as ten tutorials that illustrate
thru computer examples. This workshop could take weeks even with participants
who consider themselves expert level Pro/SURFACE users and adept to
- Discuss standard modeling techniques with respect to industry standards.
- Discuss light reflections with respect to subconscious understanding
of the 3d form.
- Compare Pro/SURFACE to Alias modeling techniques and discuss difference
between each for approach.
- Discuss three part to four part boundary trickery with more than four
examples for getting out of a corner.
- Discuss plan of attack and approach for capturing form from foam models
or ID sketches.
- Discuss proving form and go over techniques for proving form. ideation.
i.e. get to multiple 3d iterations within hours instead of days.
- Discuss with examples advanced functions of Pro/SURFACE and go over
it's weaknesses and strengths comparing to other hi-end industry standard
- Discuss technique for building a more robust plans of attack with
respect to Pro/SURFACE
- Discuss light reflections from an industrial designers perspective
with examples with respect to G2 Continuity.
- Compare other surface modeling software utilities to Pro/SURFACE (may
leave out for time constraints)
- Discuss clam shell plastic part design as related to swept surfaces.
Also discuss styling grooves with examples.
- Discuss proper technique for letting others to follow understand your
approach to surface modeling.
- Discuss in detail surface analysis tools and discuss practical uses
- Discuss in detail techniques for avoiding 3 part boundaries and discover
why expert surface modelers do not use 3 part boundaries. (even masters
of surfacing for reverse engineering)
- Discuss in detail what Industrial Designers study in College and how
you as a product engineer can work better within that product design
- Overview of ISDX and discuss strengths and weaknesses of both Pro/SURACE
Participants can take home web and PDF based tutorials to re-create after
This course is usually customized to focus on the students learning wishes
and company projects. Bring example work or problematic models on CD ROM
for in context discussions.